Know Your Lore: Intermezzo Part One – Return of the Horde

Welcome once again my friends to the lore that never ends, we’re so glad you could attend, come inside, come inside Know Your Lore. This week, we look at the aftermath of the Second War and the years between it and the Third. A lot happened in this intermezzo between the drums of two wars, because in general it seems that Azeroth basically reels from crisis to crisis. I should also point out that in at least one case, a major lore figure dies in one source and yet is said to be alive later in a previous source. If you pay attention to Warcraft lore this will no doubt not surprise you terribly. At the end of the Second War, the Alliance forces destroyed the Dark Portal in a rather impressive bit of CGI for the time. Generally, it was hoped that Khadgar’s little bit of pyrotechnics would end the threat of the Horde forever, as (the theory went) there would be no more reinforcements coming in through the portal. This act effectively broke the back of orcish resistance to the Alliance of Lordaeron’s forces, and in so doing ended the war, as even Orgrim Doomhammer found himself captured and chained by the Alliance. Only Kilrogg Deadeye and those few forces directly under his command managed to evade capture and remained free. This would come back to cost the Alliance. However, in the

Thoughts on Icecrown Citadel and gating

A month after patch 3.3 and Icecrown Citadel dropped, Lume the Mad weighs in on its raid content with mixed feelings. Icecrown’s story, art, music, and general encounter design are all fantastic, he observes, but Blizzard’s approach to “gating” content is having an ugly effect on raids. When you’ve only got 10-15 shots at killing specific bosses, small issues rarely stay that way for long. “I have to pressure people with lag to sit so as not to potentially lose a shot at killing the boss,” he writes. “And when someone makes the most innocent of mistakes, people get pissed off. It’s not fun for them. And it’s not fun for me as a result.” That’s the part of the gating system — “Raiders (having) the fear of God struck into them for wiping just once,” as Lume puts it — of which I’m not overly fond myself. A key raider lagging or disconnecting can result in a wipe on much of this content, and more particularly on the two bosses (Putricide and Lana’thel) for whom limited attempts currently exist. Both command very high DPS requirements, so even if you can easily afford the loss of a laggy DPS or two on something like Festergut (which is pretty baldly a DPS check in its own right), a single

New columnists announcement and call for shaman columnist round 2

Hundreds and hundreds of applications later, we have selected (most of) our newest columnists. It was quite difficult to choose among the top entries and we want to thank all of you who applied. Your enthusiasm for both the game and our site was truly awe-inspiring. Now, on to the new hires. As you will see below, some things changed during the application review process. There was much debate over the final choices, and we think the new writers we are bringing on are the best of the best. Legal Columnist: We’ve decided to add a legal columnist to WoW.com, covering various aspects of the law as it relates to WoW and online gaming. Amy Schley, a third year law student at the University of Missouri – Kansas City, will be joining our staff and provide her insights in the area once a week. Additionally, expect Amy to weigh on hot button legal issues as they come about, like the recent string of arrests made through WoW. Paladin: When we put out the call for a holy paladin writer, we were approached by our rogue columnist, Chase Christian. He has been raiding as a holy paladin for quite some time and wanted to know if we would consider him for the new column. We asked him to submit an application and compared it to all the others we received for the position. He rocked it. Chase will

The OverAchiever: 5 lucrative achievements

Last week we discussed a set of achievements likely to drive the average player to the poorhouse. This week, in the spirit of consoling people who may not necessarily have a Traveler’s Tundra Mammoth in their immediate future, I’d like to present a series of 5 achievements where at least one of the following is true: They’re an unusual means of making gold in a way people wouldn’t necessarily expect, or: It would be almost impossible not to make a pile of gold while doing them. Now, a disclaimer; the most obvious picks here would be achievements like Got My Mind On My Money or The Bread Winner, but they’re more a record of your previous looting and questing rather than being something you really have to go for consciously. I’m on the lookout for slightly more interesting ways to grow rich from achievements that are not so directly concerned with moneymaking: Frostbitten Hunting down a series of maddeningly elusive rare spawns will net you this achievement, a nice bit of lucre, and — if you accidentally kill Loque’nahak while a hunter’s camping her spawn elsewhere — an enemy for life (try not to do this last part). Unlike their classic and Burning Crusade counterparts, who typically drop greens or blues of varying worth, each of the

Sunday Morning Funnies: Noms

This week, we have a new addition to the list, The Daily Blink. You’ll also find zombie chickens, snacking kitties, a comic relief talbuk, a ‘chef,’ and shoulder armor, all out looking for some noms. From Pocketkitten: Cooking Fail. NPC: Teaching 101. NPC: Chickens Gone Wild. NPC: Fear of Projection. Torment of the Week. Check out the latest from Guilded Age and Teh Gladiators. Daily Quests: Lasherweave Bites. LFG #321 and #322. Beyond the Tree: Walking the Diggers. Dark Legacy Comics: Surgery. Complex Actions: Fairy Tales and Wet Dreams. Equinox vs Chillwinter. WoW eh: Mr. Know-it-All. Love that last frame! I also love how you did a better job at rendering the Taunka than Blizzard did. Sparkly Doom: If WoW Was Life. The Daily Blink: Save Illidan!

Officers’ Quarters: Courtesy counts

Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership. The community of WoW is not best known for its courtesy. The bar for what constitutes civil behavior has been set pretty low. We as officers don’t expect much from random people, but we’d like to think our members and counterparts are better than the average player. That’s why it’s always so disappointing when we discover we are wrong. Dear Scott, I have been an officer in my guild for quite a while but one thing I am noticing more and more is the lack of courtesy between members. I along with several of the other officers and members think of our guild as a family and it kind of cuts us when we have members leave without any word, explanation, or a simple “goodbye”. Just today we had a member (we will call him Bob for simplicity) just up and leave without any word and one of the officers made a hasty remark in the trade channel. Probably 4 hours later Bob gets on an alt still in the guild and starts smarting off which gets others responding likewise (including officers) so much so that I have to step in and stop it. Unfortunately our GM logs on at that moment and sees the drama going on in gchat and promptly kicks Bob and his other alt. Bob

The OverAchiever: 5 of the best lore-related achievements

Let’s be honest; the best lore-related achievement is without question Loremaster, which requires you to do the vast majority of the game’s quests. But that’s pretty self-evident — “To get the best lore experience in-game, do the quests, which contain virtually all of the actual lore!” — and thus kind of a cop-out from my perspective. So what I’m going to do with this edition of OverAchiever is pointedly ignore the fact that Loremaster is the most important thing you should do as a dedicated lore junkie, and turn to some other options that tend to be overlooked. As with our article on Twenty-Five Tabards, this is not an exhaustive guide on how to do each achievement, but simply a starting point if you’re either interested in Azeroth’s history, or interested in your character becoming more deeply involved in the developing story. As an early warning, 1 of the following 5 achievements is no longer doable, but I’ve decided to include it as I think the inability to do it at this point in time could be considered part of Azerothian history. Higher Learning This is a somewhat time-intensive achievement that requires you to find and read a series of chapters on arcane magic written by Archmage Ansirem Runeweaver scattered around Dalaran.

All the World’s A Stage: Gift-giving in Azeroth

With Winter’s Veil behind us, it is not too long until Valentine’s Day is here. Between these two holidays, I’m frequently left pondering the best gifts available for our loved ones . . . in game. There’s a subtle art to simulating gift-giving between characters, since there’s obviously a few factors to be considered. First, it’s difficult to be creative. Everyone has the same access to the items and gifts in-game, so you’re going to be incredibly challenged to pull off something “no one else has considered.” Second, it can be difficult to pick out just the right gift, since it can be a little hard to get excited over a trade window. Still, when it comes time for one character to give something a little special to his or her in-character spouse, it’s good to have some ideas ready to go. Take a look behind the jump and let’s talk about 5 of my favorite in-game gifts. 5. Vanity Pets Beginning with patch 3.0.2, your character no longer has to devote bank space to their vanity pets. This obviously opens up dozens of options for the gift-giver, since you can now start trolling the pet vendors for a mewling, purring gift for your loved one. Still, I think the work behind a gift is often as meaningful as the gift itself. It’s even

Insider Trader: The Icecrown craftables and Primordial Saronite

As thousands of screaming Alliance and thundering Horde storm the very gates of Icecrown Citadel, the Ashen Verdict is working hard to supply us all the only logical weapons and armor to fight Arthas. That is to say, they’re taking the very essence of an Old God, his very bile and blood, and turning it into weapons and armor. There’s absolutely nothing that could go wrong with that plan. So, charging nobly forward, let’s take a look at the Icecrown recipes, how you get them, and how good they are. However, more importantly, whether it’s worth your time and money to make the items, or simply sell the materials. All of the recipes from Icecrown Citadel are learned by turning in Primordial Saronite. As has been mentioned before all over the site, you pick up Primordial Saronite for the cheap-at-twice-the-price cost of 23 Emblems of Frost, or by having the Primordial Saronite drop from the 25-man Icecrown bosses. You have to complete 12 random dailies in order to buy them through the Dungeon Finder, though doing the weekly raid quest will cut that time down significantly. Each recipe costs 1 Primordial Saronite. However, in addition to the Primordial Saronite, you also need to have a certain reputation with the Ashen Verdict. The real advantage to all these patterns is that

The Wrath you never saw

As we’re heading towards the final confrontation with the Lich King and the end of this chapter of the World of Warcraft saga, we end up reminded of how much of Wrath of the Lich King was designed and never used, or used sparingly, or even resurrected later, fittingly enough. But not only do we have loads of models that either weren’t used at all or were used later in places completely unrelated to where they were supposed to drop, we have entire zones that either didn’t happen at all, or did but which don’t seem to go anywhere. We’re all familiar with the strange case of Azjol-Nerub. Originally it was intended to be a complete underground zone that players were to level in, do quests, and so on. Then that was scrapped and we instead got two instances and an NPC who was clearly the remnant of a once far more expansive plot. It’s a shame, too, because those two instances are tantalizing hints at how vast and expansive an Azjol-Nerub zone could have been. Frankly, I found (and still find) the Nerubian architecture in those instances far superior to Naxx both in design and its surprising color palette. And when you look around Ahn-Katet and realize how vast the cavern is and how little of it is actually seen in the instance, or run Trial of the Crusader and fall