Posted on October 31st, 2008 by admin
S2, Vind/Guard vendors, where are they
I didnt get into beta for testing purposes. I got in because I paid $100 for a blizzcon ticket. No where in my blizzcon card did it say I had to be here for testing purposes. I am here to enjoy myself. So before posting anymore of your “suggestions”, “theories” and “insight’s into Blizzard’s purposes”, consider this: I dont care if you think I need better gear, less gear, need to test X or whatever. I frankly dont care at all what you think I need to do in the game I PAID for access to. (Yes, I paid $100 for this “Beta Key for Future Blizzard Title” and the “World of Warcraft Murloc Costume”. Feel free to start in with the fanboy mantra that beta is free, its your priveledge to test, blah blah blah.) I am here to preview the expansion, not test it. If in the course of my previewing, I provide info that helps Blizzard, thats great. Its not my goal. For the record, I have submitted feedback on nearly every quest ive done in beta. But that is besides the point.
I asked a simple question. Where were the s2 vendors, if anyone knew. Instead I get joe blow’s telling me how to beta test, what gear I should or shouldnt use, and a bunch of other crap I never asked for. I didnt ask for
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Posted on October 29th, 2008 by admin
Achievement Tabards
I’ve heard a few guildies throw this idea around and thought it would be an interesting way to show bosses killed in raiding.
Everyone can buy a tabard of achievement (needs a cooler name) which contains unlimited empty gem slots. When you down the final boss in a dungeon or a raid instance there could be a lootable gem that everyone in the raid can pick up which goes in your tabard and is viewable by others, this gem would show achievements of killing bosses and would also give a small bonus such as +4 agi/hit/spell damage or whatever depending on the class, or even a resist to the certain type of damage that boss does.
I’m not sure if this would be to hard to implement, but it seemed like an interesting idea and I figured I’d share it.
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Posted on October 29th, 2008 by admin
Achievement Tabards
I’ve heard a few guildies throw this idea around and thought it would be an interesting way to show bosses killed in raiding.
Everyone can buy a tabard of achievement (needs a cooler name) which contains unlimited empty gem slots. When you down the final boss in a dungeon or a raid instance there could be a lootable gem that everyone in the raid can pick up which goes in your tabard and is viewable by others, th
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Posted on October 24th, 2008 by admin
Remove Dalaran Cap
Let’s be honest, I don’t think anyone is exactly thrilled that you can’t get to Dalaran until lvl 74 unless you feel like depending on a Mage or a Warlock to get you there. The actual lockout doesn’t make much sense either.
This is a beta. We’re supposed to test things, right? While I understand Dalaran isn’t exactly finished, I don’t think it qualifies this limitation, and that’s my own opinion. From what I understand a glitch occured in the last patch where there are parts of Dalaran you can fall through the word of.
Likewise, Dalaran is home to, I beliebe, the vast majority of Trainers who teach Grand Master versions of professions, and those need testing just as much as anything else.
Dalaran is one of the key elements of the expansion. It needs thorough testing, and everything placed within it needs testing, and limiting this doesn’t do that.
While I can see why the cap may be wanted on live, to keep the lower level characters out, the fact remains you won’t keep them out. Their mage and warlock friends will send them there fairly quickly, and the people who don’t have those friends will be forced to degrade themselves and beg over public channels, earning the ire of many of their peers,
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Posted on October 21st, 2008 by admin
Divine Storm now less divine
As promised, it looks like Retribution has been nerfed, through a hotfix. The substance of the nerf is as follows: Divine Storm now does physical damage, not Holy. This means, among other things, it’s mitigated by armor, which should obviously cut its damage significantly against certain classes.
Many people have noticed a similarity between this sequence of events and something that happened back when 2.0 was released, right before Burning Crusade. Divine Storm is the 51-point Retribution talent. The 41-point Ret talent, Crusader Strike, was pretty overpowered at level 60, so Blizz nerfed it, only to have to buff it back up later in the expansion.
The Divine Storm nerf is, similarly, in the context of level 70 balance. At level 80, where much of the Wrath balance testing has been done, Divine Storm may well have fit right in. Is an un-nerf coming when Wrath is released? Paladins can only hope.
Update: I am also told that they may have reduced the health/mana returned from Judgment of Light and Judgment of Wisdom by 50%, and reduced the damage of Judgment of Command by 25%. There still isn’t a blue post that I can find about any of this, so it’s hard to confirm — can anyone confirm/deny the Judgment changes?
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Posted on October 19th, 2008 by admin
Shadow Priest changes and glyphs in beta build 9095
A new beta build went live yesterday evening, and while it wasn’t a massive patch, I don’t think very many of them will be anymore. We’re pretty close to the launch of Wrath of the Lich King, so I think a lot of the class changes will just be fine tuning from here on out. The glyphs coming in these beta patches look like they may be a little more exciting, though. With professions, especially something like Inscription, they can add new recipes whenever they’d like. You can’t quite do that with new spells. I expect we’ll be seeing new glyphs right up until the day Wrath launches and plenty afterwards, too.
Shadow Priests got a few good changes, a few bad changes in this patch. Let’s take a look at the Glyphs first, then the class changes:
· Glyph of Shadow Word: Pain – Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. Changed from: Reduces the mana cost of Shadow Word: Pain by 20%.
· Glyph of Mind Soothe has been removed. Replaced with Glyph of Shadow: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 seconds.
Woohoo! It looks like our glyphs are on
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Posted on October 17th, 2008 by admin
How to mount with newest patch build
The changed the way mounts work with the newest build and its quite an easy fix to be able to mount again.
Goto your home city or Shadowmoon Valley(for flying) and simply repurchase the mount. If you have an older mount/gladiator mount you can’t use those atm unfortunately
Right click on the new mount to “learn it”.
Then, hit Shift-P and at the top click the Mount tab, and you should see your new mount in there. You can drag that out and put in a bar! Hope this helps!
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Posted on October 16th, 2008 by admin
Please explain the locked out garbage
So I copied my character in alpha. Got it to 75 in a couple days running all the content in the first two zones. Explored a bit of the other outdoor zones but waited waited waited for a new patch to finish the content in them before testing them. Finally got it but it came in the form of a beta that I can’t even participate in? So the alpha testers are taking it in the rear for being in the alpha?
How long is the locked out crap going to last?
Can I recopy the same character and start over at level 70?
That way when I get to 75 by the end of the weekend again I can at least keep going to the new level cap and new content that I couldn’t get to during alpha.
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Posted on October 14th, 2008 by admin
When is it fair for classes to share?
Recently an interesting thing happened in the world of game design. To non-WoW players, it may seem like a minor detail, but it really shows an insight into the way that Blizzard designs their games.
Rogues have, of course, been stealthy for a long time, and when word first dropped that hunters might be getting Camouflage in Wrath of the Lich King, we were pretty excited that some element of stealth might be added to our class too. Blizzard went back and forth on this ability, first putting it in, then taking it out, then putting it in again, and finally taking it out again. In the end they decided that it was just too similar to the rogue ability, and they didn’t want to blend the classes together too much. This was about the same time that they gave rogues a new ability, called Tricks of the Trade, which looks a lot like the hunter’s ability, Misdirection.
To one player who asked what was up with this unfairness, Ghostcrawler spoke up and explained some of their design philosophy. She started by saying that they have 10 classes now, and they have to add more in every expansion. The “lazy-designer” way to handle this kind of situation is just to find an ability that works for one class and just give it to another. This would end up
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Posted on October 14th, 2008 by admin
The Care and Feeding of Warriors: The Door Swings Open Pt 1
Since I’m not at Blizzcon this year either (it looks fun and all, but I hate flying and I’m not terribly big on crowds and who am I kidding I’d have wrestled Saurfang for a ticket) I figured I should probably write my column this week. After mulling over various subject matter (Life’s not fair, How all Blizzcon attendees should be nerfed, and a strong contender in Waaaaaaahhhaaaaaaaaaa I wanted to go to Blizzcon waaaaaa) I then realized that with patch 3.0.2 literally breathing down our necks, it was probably time for a general overview of what you can expect for the month or so after it hits, but before Wrath itself launches.
I promise, we will get back to a gear overview… we’ve got four weeks at minumum to cover it. But if the patch (Echoes of Doom) goes live this week, I figure it will probably be mildly helpful to know what’s going to change for warriors. One thing to point out right now is that the way strength converts to shield block value has been greatly beefed up. How greatly? Currently, the formula is X = [(Shield [[block value]]) + (Strength / 20)]. In patch 3.0.2, instead of it being divided by 20, it will be divided by 2. Here’s an example of what your character window will
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