Posted on June 29th, 2009 by admin
We went live with the WoW Insider Show yet again last Saturday, and this one was a good one: not only did Turpster and Lesley Smith join us, but we were also graced with the presence of Michelle Madison, of the podcasts Warcraft Outsiders and Video Game Outsiders. She was kind enough to make it past all of our inside jokes (she agreed it was prounounced “Fah-jord,” which is as it should be) and mixed it up with some great discussion, including about the Midsummer Fire Festival, the new Tier 9 gear coming to the game (and the lore figures they named it after), and whether including quest objectives on the official map dumbs things down too much (spoiler: we basically said no).
It was an excellent show, and you can tune in to hear it by following any of the links below, or subscribing to our feed right over on iTunes itself (that guarantees you get the new shows every single Monday). We’ll be back next week as always, so be sure to tune back in then.
Oh, and while we have you, keep an eye out soon for more information about what we’re doing at BlizzCon. We’ve already scheduled our meetup on Thursday night around 8pm, but we haven’t announced a location yet, so look for that soon. And if you aren’t going to be in Anaheim, worry not — we’ll be
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Posted on June 22nd, 2009 by admin
Tipster Kerri clued me in to the Jesse Cox Voice Actor Video Demo on YouTube. This is definitely not the sort of movie we’d regularly feature on Moviewatch, of course, but it points out an interesting facet of machinima that we don’t usually talk about. Namely, this video shows off the skills of the voice actors.
Many times, a video can be visually impressive, but less-than-stellar voice acting can detract from the overall experience. Jesse Cox has worked with Myndflame in several videos, as well as starring in Divided Soul. By watching this demo reel, you can very clearly see how much character and technique he brings to his roles. I think it can’t be understated how important it is to a machinima to have actors who can speak their lines fluidly, believably, and without awkward moments.
Like I said, the video demo itself is pretty straight-forward. I hope it brings the results to Jesse that he wants. But, I wanted to feature it to help highlight the often unsung hero of machinima: the voice actor.
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Posted on June 18th, 2009 by admin
Well wouldja look at that — hidden in the just-released Patch 3.2 notes are a whole slew of UI changes to check out.
Auto-completion for character names in mail, chat, and pop-up interfaces can now be enabled (and disabled) from the interface options. I believe auto-complete was already in there for mail, but now it’ll be everywhere, and/or you’ll be able to turn it off if you’ve sent things to the wrong place in the past.
Names are getting a color option according to class, so if “Lolpaladins” is really a Death Knight, you’ll know right away.
Casting bars near a portrait’s target will show whether the spell is interruptible or not. Some boss casts are not interruptible, so now you’ll know with a glance.
Druids will be able to see mana bars even while shape-shifted, which probably won’t change gameplay much, but will be nice for bears and kitties.
Item comparisons (like the ability to check other gear for slots while hovering over that gear) are now available everywhere — hover over an item with Alt pressed to see what’s currently equipped in that slot on your character.
Macros and scripts can no longer target totems by name — bye bye totem stompers.
The quest log is getting a small revamp: it’ll be
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Posted on June 16th, 2009 by admin
Upper Deck has announced that the Death Knight class is coming to the WoW trading card game. Just like in the MMO, the class plays differently than any other — their website has a series of previews posted that show just how different their DKs are. The class is designed to do crazy damage with two-hand weapons, and there are options to do extra damage by sacrificing allies or equip gear that provides you with solid armor even as you’re churning out DPS. There are Death Knight Horde and Alliance allies as well, and each of them has a Death Knight-specific ability — lots of Shadow damage, exchanging protection for more damage, and even some Frost-tree cold debuffs. And there are quests to go along with the Death Knight class as well, where DKs get extra bonuses for completing and playing certain quests.
Starting on June 16th, you’ll be able to pick up 36-card deluxe starter decks for Death Knights at a store near you, and those decks will get inserted into the game just like any other class — they come with a Hero to play, associated spells and quests, and three “Ghoul token cards” to play as allies. While this is the first time Death Knights will be playable as Heroes, the very first Death Knight cards were actually included in the Wrath of the Lich
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Posted on June 14th, 2009 by admin
Our good friends at Massively have written up a post just for you WoW players about the new hotness in MMOs lately, a game called Free Realms. I haven’t gotten a chance to play it, but it’s all the team over there can talk about, and the game itself just hit a whopping three million players. It’s a free-to-play game (with more premium memberships getting more features — the minimum is about $5 a month) put out by Sony Online Entertainment that aims towards a more casual audience, with extra content placed in for more hardcore gamers. The questing and leveling itself is very forgiving — you have a dotted green line leading you to quest targets, and combat only takes place in instanced areas. But the crafting and other various minigames (in order to do mining, you actually play a Bejewelled-style matching game, and there’s even a “Kart Driver” profession) can get pretty hard. Just like WoW, those who want to collect pets or build skills can do that, while those who are more interested in dungeon crawling have that option as well.
I’ve been meaning to pick up the game and check it out (on the free level, of course — with my WoW subscription running, I’m not made of MMO money), and Massively’s guide is an excellent first
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Posted on June 11th, 2009 by admin
We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Etherjammer has an old but quite humorous look at BlizzCon etiquette. My favorite line: “Use spells such as Slow Fall and Levitate to go from one level of BlizzCon to another at your own risk, as players report that these spells have been unreliable at best in past BlizzCons.” Why? Because some idiot jumped off the escalator half way up last year, and it caused quite a ruckus. Pardo was near the esclator talking with some folks, and he just looked and shook his head in a /facepalm manner.
Activision-Blizzard is suing Double Fine over Brutal Legend.
Guild halls and player housing. Love ‘em or hate ‘em, lots of people want them. The Hunter’s Union has an interesting take on them.
Casual Raid Leader has a great post about encouraging more oraganic and communicative raiding.
Stoneybaby of Big Hit Box has a good review of how he got back into PvP, which would be useful for those of you looking to do the same.
Notice how we’ve linked Big Hit Box a lot this week? It’s because they’re producing great content for the community! If you’re writing compelling content or come across a great site or blog post,
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Posted on June 9th, 2009 by admin
In addition to the realms being down, there seems to be a problem with the patch distribution servers. Today’s patch 3.1.3 is not downloading for many users, myself included, on both Mac and Windows. People are seeing a lot of “tracker not responding,” and downloads stalling at 10%, if they start at all.
Blizzard knows about it – it is apparently an issue with their trackers, like the error messages say. There are, however, some patch mirrors they recommend, at least for Windows users, if you want to get patched up in a hurry. Of course, patching now isn’t much use, since the servers won’t be up for a little while, but it does give you something to do. I haven’t seen any Mac mirrors floating around yet, although I’d bet that the trackers will be fixed before the servers are up.
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Posted on June 7th, 2009 by admin
Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we’ll cover it here.
Just a short one today, but an addon that I know will please a small number of very passionate folks out there. It’s easy to see what recipes you know: just look at your tradeskill window. But what if you want to see a list of recipes you don’t know? Ackis Recipe List. Completists rejoice.
This mod is dedicated to listing all recipes in your tradeskills that you have not yet learned. But it doesn’t stop there. It also tells you where to find them, even putting waypoints on your world map and minimap for vendors if you want it to. ARL also supports sophisticated filtering of recipes, so if I want to see all the Death Knight glyphs of skill level less than 400 that drop from mobs (although I don’t think there are any), I can do that.
The interface is also pretty nice, given the amount of complexity it contains. There’s a button to scan your tradeskills on your tradeskill window, which also allows access to the ARL frame once you’ve scanned. /arl will bring up more, including in-game documentation, which I especially appreciate – I haven’t seen that in
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